Tuesday, August 29, 2017

Substance Designer Work


Getting familiar with Substance Designer.  Taking a great workshop by Pete Sekula on Mold3D.com.  In this current example using multiple textures to create a broche.  Using 3D output images -  ID masks, Normal, Height and mask images (from 3ds max).  Next, creating a black marble, a bone ivory(for the foreground bust), a pewter metal and last gold material.  I highly recommend Pete!  It's a great workshop - tons of cool tips and workflow help! Learning SD to implement into pipeline for upcoming Heavy short.

Friday, August 18, 2017

Heavy Project


Beginning a personal project that will end up in a short starring the big man above.  Stay tuned!