Wednesday, September 19, 2012

Learning ZBrush 4


Finally getting down and really learning ZBrush.  Actually following Spencer's Intro To ZBrush.  The tutorial is great so far, just learning the standard workflow right now.  And with this image I am just beginning to rough in the ear, still a ways off from finish with this piece, but I'm happy with the results so far.

Sunday, September 9, 2012

Intro To Animals and Creatures - Wk 11 Polish


Just cleaning up and polishing.
Mentor's Crits:
1.  Shake from f45 to 65ish could be bigger and more dramatic.
2. offset the hands a bit to just break up and add some difference in takeoff and landing.
3.  Push the landing from f62 to f72 another 10%, slightly quicker and larger spacing.
4.  Knuckle readjustment f169 get the right hand to show more disparity through the pickup and rotation at beginning - by 2 frames, right now its moving too similar to the left hand.

So on with the revision, I'll post my final final polish shortly.
See you soon!

Sunday, September 2, 2012

Intro To Animals Creatures - Polish prt 1 WK 10


Here's my revised Block Plus, took care of the major mechanic issues from my crit notes.  It's coming along, still have some minor tweaks, but we'll see what my mentor says b4 I go into polish.

My mentor's crit notes are:
1. f41, the push up- we need to feel more weight pushing down through the hands.  So f41-f43 we will see the knuckles stay in contact with the ground - add subtle rotation forward as well - emphasize the weight!
2. On arms coming up out of roar, make the spacing larger really swing those arms back.
3. The ease in on the arms needs to be tighter, right now it starts to soon - so  have them start to ease in further back and cover a smaller "ease in" before easing out.
4. The reposition on the knuckles at f183ish we need to see more offset at the beginning and at the end of the move with both hands.

Thats all the notes.  Things that will also happen in polish are:
1. Cleaning up my arcs and spacing in some spots
2. Recheck my contacts.
3.  A pass on the head animation - mouth cheeks eyes and brow shapes.
4. Adding some muscle shake and chest breathing.
5. Adding some tremor shake in hands and head
6. Experiment with adding some added camera movement.  Maybe some subtle handheld movement with some reactive movement with what the ogre is doing.
7.  Oh yes cant forget the overlaps on the loincloth and his ponytail.