Wednesday, October 24, 2012

AC2- Matchmove Dragon Flight Into Tunnel


Feedback:  This is very important, get some eyes on your work.  Here are my mentor's notes on how to get this guy in the right direction:
1. Whats my story as to why my dragon is flying down this tunnel  and landing on the ledge?  Dont just have him fly in and land. This is huge, I want to tell a story!!!  So, my idea is that this dragon is landing on the ledge and getting ready to take off and land on a lower ledge out of camera view below.  The tunnel is the dragons home, he knows this tunnel like the back of his wing.  Therefore the we see a really quick entry into the cave, he comes to a landing somewhat cautiously and instantly looks to the next ledge below, ready's himself and gets ready to land on the next lower ledge.
2. Have him come in from the top of the cave, also upon entry have him rotate where we can see a silhouette of the dragons topside and top wings, he'll rotate and turn down.
3. F14, we need to see more tail, also tuck wings more and lose edge so slightly rotate wings so that we can see a better wing silhouette.
4. F25, we need more tail showing path of action and again eliminate the edge of the wings and show more silhouette.
5. f30ish, Get wings tucked more also push the dragon more screen left.
6. F44, get wings out at their fullest extension.  Pull wings back, so their not so forward.  The wings come out this is the BRAKE!  Body is going to swing out and down, while wings lift.  Overlapping action here.Push character closer to camera on this wing extension, so he's moving deeper in Ty here closer to camera he'll overshoot and settle up.  We want to hold the wing extension for 3-4 frames and then go into the flap, but before I flap, anticipate this flap by raising the shoulders and chest a bit.  Always anticipate the change from glide to flap.  
7. On wing flap, F51-54 have flap be more up/down instead of forward/back.  Also really get his wings to curl under him on down flap.
8. F64, fingers too strong, bend them.
9. F74, have one leg outstretchedwhile the other is more tucked.
10. F74, reduce the forward/back and make it more up/down on wings.
11. F107, landing have him land and instantly be looking at next ledge below.  so his head would be low and looking while his body is adjusting to take flight.
12. F18, and all the flight path of action, make it curvy.  Straights are boring.

A ton of great points to hit on my next pass, so I'm off and getting to work.


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