Getting familiar with Substance Designer. Taking a great workshop by Pete Sekula on Mold3D.com. In this current example using multiple textures to create a broche. Using 3D output images - ID masks, Normal, Height and mask images (from 3ds max). Next, creating a black marble, a bone ivory(for the foreground bust), a pewter metal and last gold material. I highly recommend Pete! It's a great workshop - tons of cool tips and workflow help! Learning SD to implement into pipeline for upcoming Heavy short.