Friday, September 1, 2017

Substance Designer Stone Path Node Tree


...And heres the tree that grew that stone path/walkway

Substance Designer - Stone Path


Here's my stone path Substance Designer.  The albedo and height were really challenging in getting this to look right.  Whew...

Tuesday, August 29, 2017

Substance Designer Work


Getting familiar with Substance Designer.  Taking a great workshop by Pete Sekula on Mold3D.com.  In this current example using multiple textures to create a broche.  Using 3D output images -  ID masks, Normal, Height and mask images (from 3ds max).  Next, creating a black marble, a bone ivory(for the foreground bust), a pewter metal and last gold material.  I highly recommend Pete!  It's a great workshop - tons of cool tips and workflow help! Learning SD to implement into pipeline for upcoming Heavy short.

Friday, August 18, 2017

Heavy Project


Beginning a personal project that will end up in a short starring the big man above.  Stay tuned!

Wednesday, July 5, 2017

VRay 3.5 Render - Mustang Bullitt


More work getting to know VRay.  This little project was a doozy.  Also done in VRay 3.5 for Maya

VRay 3.5 Maya Render - Jack Daniels Product Shot


Sharpening my skills in VRay 3.5 for Maya.