...And heres the tree that grew that stone path/walkway
Friday, September 1, 2017
Substance Designer - Stone Path
Here's my stone path Substance Designer. The albedo and height were really challenging in getting this to look right. Whew...
Tuesday, August 29, 2017
Substance Designer Work
Getting familiar with Substance Designer. Taking a great workshop by Pete Sekula on Mold3D.com. In this current example using multiple textures to create a broche. Using 3D output images - ID masks, Normal, Height and mask images (from 3ds max). Next, creating a black marble, a bone ivory(for the foreground bust), a pewter metal and last gold material. I highly recommend Pete! It's a great workshop - tons of cool tips and workflow help! Learning SD to implement into pipeline for upcoming Heavy short.
Friday, August 18, 2017
Sunday, July 9, 2017
Wednesday, July 5, 2017
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